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Up to three Gnome Hovels will appear per Gnome Hovel you build. Gnomes are weak but will help build structures. Players gain 2x the marketplace income, but nontaxable Gambling Halls will be built randomly.
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The structure itself fires ballistae shots at enemies. Produces wizards and grants the spells Farseeing, Invisibility, Lightning Bolt, Anti-Magic Shield, Lighting Storm, and Supercharge. Can instantly teleport any warriors to the town hall. Can instantly collect any taxes gathered, with a fee going to the rouges themselves. Can be moved anywhere on the map for a sum of gold. The following is a list of the different buildings that can produce heroes, and which heroes they produce as well as any effects they have on your kingdom. The Barbarians can form raiding parties with other heroes to destroy monster dens and take on more powerful monsters with less risk of death. A Rogue is more likely to go after a unit with a bounty on it, regardless of who it belongs to, while a Paladin is more likely to attack evil monsters. For example, you can't have the necromantic priestess of Krypta and the holy clerics of Agrela in the same game. In each game, you are allowed to mix and match groups, with some becoming inaccessible due to other classes. Using these two types of flags, the player can exercise limited control over the kingdom's heroes, but part of the charm of the game is simply watching heroes go about their business.Īutonomous units, Heroes vary from Warriors to Mages, Dwarves and Elves, Barbarians and Clerics. If heroes complete the quest, they earn the assigned bounty, so higher sums of gold will naturally encourage heroes to perform more dangerous tasks. Attached to each flag is a bounty, a sum of gold allocated from the player's coffers. Attack Flags are used to place bounties on enemy units and structures, and Explore Flags encourage friendly units to venture into unexplored portions of the map. Flags come in two varieties: the Attack Flag and Explore Flag. The player directs the actions of these heroes by placing flags. The primary source of income are marketplaces and caravans. Your heroes will spend money at various buildings, and a tax collector will go from building to building collecting the money that they have spent. Income is primarily earned through taxes. Each mission revolves around the player's castle if it is destroyed, the mission is failed. Completing missions unlocks additional missions. These heroes will go about their business, upgrading their weapons in player-built blacksmiths and hunting down monsters. The player must construct buildings and recruit autonomous heroes. Missions have varying objectives, which range from building a Fairground to as tough as recovering an ancient sword to defeat a mighty dragon. The single-player game consists of stand-alone missions selected from an overworld map.
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Creatures such as ratmen, goblins, and trolls all stand in the way of creating a peaceful, prospering nation.
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